I briefly entertained the degenerate strategy of ID-ing bundles of consumable one by one to try and power level artifacts, but that was soul-crushingly boring and by that point the game was already easy enough, so I didn't bother. That is partially on me, however, as I had forgotten that you can't raise skills on level up past 75, and was pumping artifacts mostly on my mook fighter, since he had most skill points to spare he didn't get much past those 75 until the end of the game. The unexpected problem I had was with item identification, and I ended up with a bunch of unidentified stuff, including some of the bard instruments. Also, all of the non-caster classes level up fast, which is nice. Another virtue of such a party is that it has no real squishies, and they can heal up to full after each fight without any real consequence. Positioning stayed important for the duration of the game, as I wanted as few enemy spellcasters attacking me from a distance as possible. By the end of the game, most of the opposition melted before the insane damage output of the fighters and the non-shitty rogue, while the bard and gadgeteer started most fights by buffing with haste, superman and, if necessary, soul shield, and from there they would either attack or heal. The difficulty started off relatively low, then it spiked a bit around Trynton (breeder rats were the most troublesome fight this entire run) and the swamp, and from there it gradually grew easier as I accumulated gear and levels. In the long run, they were much more powerful then I initially expected and I'm this close to recommending a similar concept for a newbie party. I spent a ridiculous amount of time on my no-caster party over the last three days, and they've just ascended. ![]() Maybe other mods changes and add more locations, WW is more cosmetic in that regard.įound two statues in the Monastery, which give +5 to some stats for every character, gives easy puzzles some new caves there and here, so far nothing extraordinary. I've tried to get RFS-81 but got nuked by LVL25 mages that you have to decimate for the guild. Mages have access to LVL6 spells, only 44k gold for a book.īoth guild offers new quests but they are way beyond your level. Which is fine since magic is easier to grind. In the former you ask for skills and pay almost 462k gold for little boost. There is option for training in Thieves and Mages guild, but can't start training in the latter no matter what. There are two guilds in Arnika, both require password but you get them when you explore road to Umpani base. And you can find even better items from trader but they cost a lot. I have yet to find any decent cursed gear, normal items from mod are way better. even though I did some mistakes like picking Lord for Bloodlust sword (when you can get better stuff in shops and drops, also berserking is optional for Fighter, which become default when you develop your combat skill high enough) and taking Bishop instead of dedicated caster. ![]() So far it's not so hard, in fact it's quite opposite. I've picked White Wolf mod because it's sounds bit (t)witcher-y, huh. Thanks for the list from there I've learned more about mods for Wiz8, more that you could learn from their readme files or websites dedicated to the saga. So why is the backup option never mentioned anywhere ? If you get wiped out in Wizardry II, you are not forced to go back to Wiz I to make new level-13 characters, you just use your backup disk where your precious Werdna-victorious-team is stored.Īm I missing something here ? I've read the Apple II manual and it never states you should play the game in ironman style. So it is not at all comparable to quicksaving/quickloading, but it does exist and you can totally use it once per hour to ensure that that hideous cemetery screen won't make you lose hours and hours of progress.Īnd it makes the necessity to import high characters in the second game much more logical. ![]() It is an impractical affair, as you must exit the game, flip the disk once or twice, and then recruit your characters again at the Inn (and on original hardware the slow disk drive would have make the process even slower). ![]() You can backup your entire roster when you are in town. Why is everyone acting as if the (B)ackup option doesn't exist ?Įveryone is acting like the game has permadeath and no way of saving progress, but it is not entirely true. I have a big question about the Wizardry series (and yes I created an account just for it), and more precisely the first game :
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